Dev Diary #28 - Taking risk


Heya Surface-dwellers!

"Take risk and allow the unexpected" 

Today I'm sharing a short clip from an early gameplay section, which shows an important metaphorical and philosophical benchmark of the game obstacle design - in other words, an insight into the team's sadistic creative ways of conjuring & presenting puzzles. 

How do you think a player can get past this obstacle? 

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Have an awesomest weekend all!

- El

Files

Samudra_V1-3-2 1 GB
Sep 25, 2020

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Comments

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Hmm I think I see a dark gap you could crawl into and hide by instead going backwards just rush to the falling object and hide.