Dev Diary #28 - Taking risk
Heya Surface-dwellers!
"Take risk and allow the unexpected"
Today I'm sharing a short clip from an early gameplay section, which shows an important metaphorical and philosophical benchmark of the game obstacle design - in other words, an insight into the team's sadistic creative ways of conjuring & presenting puzzles.
How do you think a player can get past this obstacle?
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Have an awesomest weekend all!
- El
Files
Get SAMUDRA | A Deep Sea Journey
SAMUDRA | A Deep Sea Journey
Hand-illustrated adventure across a polluted deep-sea.
Status | Released |
Publisher | |
Author | Khayalan arts |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Atmospheric, indonesia, pollution, samudra, Surreal, underwater |
Accessibility | Textless |
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- SAMUDRA Summer Sale! ☀️Jun 23, 2022
- #PlayForOcean Fundraising 🌊Jun 15, 2022
- Support & Vote for SAMUDRA🌱Feb 18, 2022
- What lies ahead✨Dec 31, 2021
- SAMUDRA is now live on Steam!🌊Sep 29, 2021
- Gradient Convergence 2021Sep 23, 2021
- Devlog #35 - #PlasticFreeJulyJul 04, 2021
- Devlog #34 - #breakupwithplastic 💔Jun 26, 2021
Comments
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Hmm I think I see a dark gap you could crawl into and hide by instead going backwards just rush to the falling object and hide.